He also comes to the attention of his mother's horrible boyfriend, an executive in a multinational that wants a pawn on the inside of CamCo. Tom quickly makes friends (warm and funny boy, Asperger's-like girl, goofy boy) and enemies (vicious boy, borderline-crazy professor). The Indo-Americans and the Russo-Chinese are propped up by multinationals that fund the enterprise the neural processors implanted in the kids’ brains-not to mention war itself-aren't cheap. In short order he is off to the Pentagonal Spire to train to become a Camelot Company Combatant: one of the elite teen "warriors" who pilot the remote spacecraft that wage World War III bloodlessly in space. His only real pleasure is virtual-reality gaming, and his mad skillz bring him to the attention of the U.S. Tom has spent most of his life casino-hopping with his ne'er-do-well father. An unlikely teen is selected to attend Hogwarts-at-the-Pentagon.
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